Timecop (video game)

Timecop

Japanese cover art of Timecop
Developer(s) Cryo Interactive Entertainment[1]
Publisher(s) JVC
Victor Interactive Software, Inc.[1]
Designer(s) Fabien Fessard[1]
Artist(s) Photography: Patrice Forsans[1]
Main Graphic Artist: Michel Rho[1]
Graphic Artists: Olivier Venet,[1] Hubert Szymczak,[1] Thierry Roger[1]
Composer(s) David Cage[1]
Platform(s) Super Nintendo Entertainment System
Mega-CD/Sega CD (unpublished)
Release date(s)
Genre(s) 2D action platformer[1]
Mode(s) Single-player[3]
Rating(s)
Media/distribution Cartridge

Timecop (タイムコップ?)[4] is a Super Nintendo Entertainment System video game that is based on the movie of the same name.[1] Intending to be a semi-sequel, this game offers many stages not shown in the major motion picture.[1] Levels ranged from the historical hot spots of the past (e.g., New York City during the 1920s, the European front of World War II), the present day, and even a dystopian Los Angeles of the distant future.[5]

Contents

Summary

Although the game was only released for the SNES, the game was also developed for the Mega-CD/Sega CD, with a short demo being distributed in May 1995 alongside the European Sega Pro magazine.[6] Despite being fully completed by the developer, JVC pulled off the Mega-CD version publishing and it remained unreleased. In 2007, a complete version of the game was eventually released on the Internet by the Mega-CD version coder.[7]

Time travel corrupts those who are weaker than Jean-Claude Van Damme and the original inventor of time travel, Dr. Hans Kleindast, has declared himself dictator of the universe.[1] Kleindast challenges Van Damme's character to a duel across time and he must fix all the wrong things that Kleindast does in the game.[1] The game's actors were filmed in front of a blue screen that attempts to make their moves life-like.[1] However, it did result in robotic enemies who do not respond well to being attacked.[1] There are 15 levels in all; most of them are standard platforming levels.[1] Some levels involving the use of a player-controlled vehicle are thrown in and Van Damme's character has limited use of martial arts.[1] Digitized voices are rare in the game; with the firm exception of FBI... Get on it! playing continuously in the first few levels.[1]

A time limit is in effect for all 15 levels of the game; resulting in instant death and the loss of a life if the timer reaches 0:00.

Ratings

Contemporary reviews of this video game typically give this game a rating that varies from 19% (Just Games Retro) to 50% (GamePro).[1]

Music soundtrack

References